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DDI Card themed Environment Concepts for mobile game

Some concept development for the shape language we would use to identify and differentiate each suite's city!
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Art Direction by Jeremy Jones--End product for Pitch! After Designing the environment layouts, they were modeled by Lyndon Asuncion and Jason Southwick, where they were then colored by myself, Jessica Burlage, and Steven Grice.

Art Direction by Jeremy Jones--End product for Pitch! After Designing the environment layouts, they were modeled by Lyndon Asuncion and Jason Southwick, where they were then colored by myself, Jessica Burlage, and Steven Grice.

Hearts City was filled with loving, warm, welcoming people who lived in the clouds.

Hearts City was filled with loving, warm, welcoming people who lived in the clouds.

Clubs city was filled with earth friendly types who used the environment to their advantage. We'd had some back and forth conversation on whether they were treehouse dwellers or more of gnoll dwellers, and ultimately decided perhaps they could be both!

Clubs city was filled with earth friendly types who used the environment to their advantage. We'd had some back and forth conversation on whether they were treehouse dwellers or more of gnoll dwellers, and ultimately decided perhaps they could be both!

Diamond's city was all about futurism. We used a mildly 'modern' approach with this one. More cubism and heavy shape design.

Diamond's city was all about futurism. We used a mildly 'modern' approach with this one. More cubism and heavy shape design.

Spades city was designed to look like a quarry and we were trying to figure out what the city within would look like.

Spades city was designed to look like a quarry and we were trying to figure out what the city within would look like.

Some concepts for spades before we decided on the quarry!

Some concepts for spades before we decided on the quarry!

lineup of the cities

lineup of the cities